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When a player or mob's health reaches 0, they will die.

Healths from level 1 to 70Edit

1: 122 

2: 163 

3: 191 

4: 243 

5: 289 

6: 352 

7: 424 

8: 510 

9: 600 

10: 686 

11: 777 

12: 840 

13: 912 

14: 996 

15: 1102 

16: 1247 

17: 1382 

18: 1533 

19: 1672 

20: 1808 

21: 1947 

22: 2115 

23: 2312 

24: 2541 

25: 2800 

26: 3068 

27: 3330 

28: 3625

29: 3991

30: 4336

31: 4805

32: 5381

33: 5777

34: 6160

35: 6600

36: 7202

37: 7886

38: 8704

39: 9412

40: 10000


                                                                                               NOT IMPLEMENTED YET

41: 10623

42: 11434

43: 12345

44: 13446

45: 14600

46: 15832

47: 17004

48: 18083

49: 20410

50: 22000

51: 24367

52: 26808

53: 29070

54: 31555

55: 34234

56: 37234

57: 40883

58: 44444

59: 47992

60: 51326

61: 55818

62: 60372

63: 65995

64: 71404

65: 76992

66: 83408

67: 89401

68: 95333

69: 101740

70: 107450

StatsEdit

Stamina - You can choose to be a mighty Tank, by adding Stamina to your skill points.

Stamina increases your health by 12 for every point.

Strength - You can choose to be a powerful Knight, by adding Strength to your skill points.

Strength increases your damage by your level for every point. The formula is (0.7 * player level) damage per strength.

Agility - You can choose to be a sneaky Ninja, by adding Agility to your skill points. The formula is (0.1% dodge, 0.3% crit / player level * agility)

Please note that Agility only increases melee/physical damage.

Agility increases your dodge and crit chance. Also, if your agility is higher than your Strength, it will also increase damage, but at a reduced rate than Strength.

Intellect - You can choose to be a magic Mage, by adding Intellect to your skill points.

Intellect increases your MP by 20 for every point, and increases your spell damage and critical chance, at a rate higher than Strength.

Crit increases your crit % by 0.7 / player level per point.

It increases both melee and spell critical chance.

Armor increases your damage mitigation by 0.009% per amor, divided by your level.

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